=============================================================== Name: TeleWeapon Patch Version: 1.0 08/22/96 Author: Ronald E. Mercer (the_DM) rmercer@interramp.com Quake Version: 1.01 Registered QC Files Modified: TRIGGERS.QC =============================================================== Description =========== This patch will allow you to shoot certain projectile weapons, items, and gibs, through teleporters. The following weapons can be teleported: Nail Gun, Super Nail Gun, Grenade Launcher, and Rocket Launcher. The following items can be teleported: Backpacks and Gibs. Client Installation =================== 1. Create a subdirectory called "TELEWEP" in your Quake directory. 2. Copy "PROGS.DAT" from this archive to the "TELEWEP" directory you just created. 3. Launch Quake with this added command line parameter: "-game telewep". (i.e. "quake -game telewep") Server Installation =================== 1. Create a subdirectory called "TELEWEP" in your Quake directory. 2. Copy "PROGS.DAT" from this archive to the "TELEWEP" directory you just created. 3. Launch Quake with this added command line parameter: "-game telewep". (i.e. "quake -game telewep") Clients do not need this patch if your server is running with the patch loaded. Clients will automatically inherit the patch from the Server. Notes ===== This is my first attempt at patching Quake, so bear with me. This patch is extremely simple. I just commented a few lines out of TRIGGERS.QC to achieve the affect I was looking for. Hopefully the removal of those lines won't cause any serious problems. Known Problems ============== Rockets and Nails don't always get teleported. Sometimes you have to shoot the teleporter "just right" in order for them to go through. Grenades always seem to work. After a Rocket or a Nail is teleported, its velocity is reduced. I guess I don't really consider any of these problems to be that important. The problems add a level of randomness to this patch, which I like.